Man from Merry Eady on Vimeo.
Once I had been taught how to model out a character, which was the character we were given to practice on. I then decided to model out my own character that I had designed from the very beginning. It was one thing modelling out a character which I really enjoyed. But another to model out a character that I had designed. It's exciting to see a 3D model of it.
Cat from Merry Eady on Vimeo.
Monday, 29 February 2016
Territory Studios
Within today's workshop I got a chance to work alongside David Sheldon-Hicks from the company Territory Studios. He came in for a workshop to help us understand how they work when given a project within their company. So to start off with we got put into groups and given a script that they had already previously worked on. The script my group got given was a scene from the movie Prometheus. We were told to analyse the scene and figure out what was needed for us to do within that scene. We then were sent to do appropriate research and start to come out with some designs with what we think it could look like.
The section we were given, was to look at the planet they had just arrived on. The concept was a digital hologram of the planet. So for research our group looked into all the different aspects of an earth hologram that would be relevant for these people at the time of arrival. So we researched into oxygen levels and soil levels. Any weather information rock information. Anything to do with the atmosphere. We looked into textures of what the planet would look like. What script would there be? We thought that there might be foreign language that they might not understand.
















After getting all the research together I decided to start with illustrator to get a design that gave me sort of the idea I was looking for when I originally imagined what the hologram was going to look like. I then later on animated it into a short 10 second clip to give me some idea as to what the outcome could look like.
Inspired By Territory from Merry Eady on Vimeo.
I really like how this test piece has come out and I feel that this short clips really works well with one of my current on going projects. I feel that instead of it looking like an earth it looks a little like a foreign alien cell instead which could fit perfectly into my current project.
The section we were given, was to look at the planet they had just arrived on. The concept was a digital hologram of the planet. So for research our group looked into all the different aspects of an earth hologram that would be relevant for these people at the time of arrival. So we researched into oxygen levels and soil levels. Any weather information rock information. Anything to do with the atmosphere. We looked into textures of what the planet would look like. What script would there be? We thought that there might be foreign language that they might not understand.

















After getting all the research together I decided to start with illustrator to get a design that gave me sort of the idea I was looking for when I originally imagined what the hologram was going to look like. I then later on animated it into a short 10 second clip to give me some idea as to what the outcome could look like.
Inspired By Territory from Merry Eady on Vimeo.
I really like how this test piece has come out and I feel that this short clips really works well with one of my current on going projects. I feel that instead of it looking like an earth it looks a little like a foreign alien cell instead which could fit perfectly into my current project.
Labels:
After Effects,
Contextual Portfolio Yr2,
Illustrator,
Workshop
Sunday, 28 February 2016
Life Drawing Day 2
I attended another life drawing class because I enjoyed the last one so much, but the tutor who was with us encouraged us to draw more loosely. That is why I started to use other media such as pens or ink. I feel that this did help me to draw faster and have a freer way or drawing.
Labels:
Drawings,
Life Drawings,
Workshop
Saturday, 27 February 2016
Life Drawing
During workshop week I decided to take a class in life drawing. I felt that by doing this it allowed me to really get an idea about different drawing skills and meant I could draw a little. I have found that since starting the course I haven't done much drawing at all, so by taking a life drawing class it has meant more practice. I also find life drawing very beneficial because it is a skill to be able to draw something thats in front of you. I used a blue pencil and a regular pencil so that if I made any mistakes I didn't need to rub them out but they would be faint enough so that they wouldn't be as noticeable.
Labels:
Drawings,
Life Drawings,
Workshop
Monday, 22 February 2016
Friday, 12 February 2016
Lecture Notes 30th October 2015
Can you draw 3 things that are perfect in japan?
Peace, Geissbuhler
– a poster made about world piece. It has king kong with Godzilla holding hand
in hand. They represent America and Japan reuniting.
This is represented by two opposites that are both very
violent within themselves and they are connected together and can work
together. Two cultures can become one and be in peace. This can all be
represented through the use of design and how a poster can be significant to
how we can perceive things.
Initially everyone thought that Japan was an undeveloped
country.
Labels:
Contextual Portfolio Yr2,
Lecture Notes
Johnny Hardstaff 16th October 2015
Johnny Hardstaff is a director designer and modern storyteller.
Honda 'Hot & Cold' from Joe Mount on Vimeo.
Honda 'Hot & Cold' from Joe Mount on Vimeo.
Labels:
Contextual Portfolio Yr2,
Lecture Notes
Lecture Notes 2nd October 2015 - A History of Animation
History of animation
and all different types, no matter what section you choose to go into they all
tend to interlink together.
Tony fry is a
design critic –
There is something about animated practice that is
subjective. It’s a personal vision. Design has general communative ideas.
Animation leads towards the person and can come across more complicated.
Tim Hope
animation ‘The Wolfman’ 1999.
He worked on the mighty boosh . Uses animation in a loose
crafted way and goes back to older techniques within animation. The animation
shown was used in a later video game commercial. He likes to use a more
simplified animation. Tim Hope is also wildly known for his music videos for
Coldplay.
Newer companies of animation have versions of the zoetrope.
Disney have created their own version. They introduce a strobbing within their
animation to add to the animation and make it like a zoetrope. Created in 1834
The video shown was at Pixar – Disneyworld.
Pixar and studio ghibli are passionate about this type of
animation and the links and movement they can introduce within their animation.
Its animation at its purists form.
Max Fleischer,
1915 rotoscope
You film some stuff and it projects onto the paper, which
allows you to draw around the figure. It introduces slow life like animation.
If you just work from hand it makes it hard to create anything smooth or
stable. Low form of animation actively pushes against the smoothness within
animation.
There’s interplay between the outside work and with the
animation. This technique has been drawing onto paper.
Koko the clown 1916
Later on instead of having to constantly draw onto paper you
can start to produce it digitally.
Winsor mccay
Believed you have to look at the whole animatied practice at
the tension between the industry. The ways in which you can smooth out animated
processes and how it can portray the different ideas of animation
When he does his comic strips you look at an incredible
surrealistic world he creates. It’s all about the dreams of a young child. The
dreams are all whorped hallucinogenic. They are often compared to a dream like
space.
Gertie the Dinosaur, 1914.
The animation is unique and plays/toys around the limits of
the animation at the time. Its like a conversation or a set of instructions
that are connected with what the dinosaur has to follow.
It’s like a key frame animation in a very crude way. They
isn’t really a story to it but a spectacle that’s saying ‘look what we can do’.
It gives the illusion and the possibility with what the future can hold. It’s
show casing the technology.
Many of the earlier animations come across as quite strange
because they are all about building the idea of technology and animation but
without an actual storyline, unlike Comics where it builds the world around
itself.
Cell animation came about in 1915.
If you look at software tools you can see the development of
animation through the basic tools you can use but are main factures that get
incorporated within an animation.
Through different approaches to look at the history of
animation is through realism and anti-realism.
Realist animation you look at everything that is stable,
here we are, heres the world.
Likes to have a character and you can predict the behaviour
of the character. Cause and effect. We expect it to behave in a certain way. A
beginning middle and an end. They are all things that connect with the
commercialisation within cinema, Hollywood productions. It likes to be stable
and have a closer within the storyline.
Animation argumentatively comes out of anti-realism.
Emile Cohl - 1908
Fantasmagorie
The first animation known to record, you cant really
understand the whole storyline.
Bruce Bickford –
Prometheus’ Garden, 1988
The animation is smoother than Emile Cohl’s animation.
Mikhail Bakhtin
The earliest animation technologists got connective
qualities to them.
Most early animation are abstract and very experimental
because it’s a new form they are just trying to see what it can do. Very
different styles are emerging but very infrequently and without a storyline to
go with them. Almost like hallucinations.
The beginning was very bauhaus, Kandinsky had great
influence within the beginning of animation.
How do you look at abstract animation?
The critique is a very abstract animation. The abstract
animators indented the animations for just seeing what they could do and create
rather than actually watch it.
Rhythm in Light, 1934
John Whitney - Yantra,
1957
Uses different techniques other than digital to create his
animation
12th October 15
Carl Disalvo – Advertising
designer
‘This is what democracy looks like’, 1999, antagonism,
protest through design. A public display
We have a noise pluralism, he tries to sight contempary
art-design projects.
Million Dollar
project, he looks into people in prison. How did they get there? How were
they dispersed throughout the city. He uses a heat map to show who’s there and
where they are scattered.
Art and design can draw attention to these sort of problems.
Disalvo is trying to get us to think about society and get
an idea how noisy they are and the movement of people. He thinks we’ll have a
more productive way of thinking within the society when we know what’s going on
and what to take into consideration when looking into the different aspects of
society within this city.
Design is very typically in the service of politics. E.g. it
works for politics.
We live in a representative democracy. What he’s saying is
that’s the point the interface. You lose the noise, you lose your identity
through your vote and having someone else run the country for you. All of the
differences of the group level of noise is lost by the representation of the
MP.
The kind of projects he sights is all about listening to the
grass routes of the noise of the people. He likes metaphors of heat mats to you
can see the representation of the country. He takes the seemly straight forward
politics rules and trying to find he noise within that and the actual noisy
reality that they purposely miss through media.
Reason for people not to vote is saying if you do it’s a
representation of a lie.
Twentieth century
multiplicity – Book that surfaces these ideas
An experiment of multiplicity just but stretching the middle
finger.
Henry Adams is
the first person to use the term multiplicity.
Labels:
Contextual Portfolio Yr2,
Lecture Notes
Thursday, 4 February 2016
A Design Manifesto
In this weeks task we were given a manifesto where we were asked to analyse it and write what we thought was being said. I highlighted bits that I thought were interesting and wrote a little bit about it and what I thought that part meant.
In my own opinion I really disliked this manifesto as I felt it was insulting to the creative industry and felt that this person was saying how creative people don't contribute to the society and are all about entertainment and advertising.
So after saying that I decided to take my own initiative and decided to draw exactly what I thought of this manifesto on the manifesto. It may come across as a little childish but it is exactly what I was feeling at the time I read it.
Labels:
Contextual Portfolio Yr2
Surrealism Through The Use Of Drawing
In one of the first weeks we were asked to play a game. However, this wasn't just any ordinary game it was to help us understand more about surrealism and how important it is for us adapt and use those ideas within our own work.
Surrealism was a movement that started in the 1920's where it was considered to move away from the ideas of a dream and fantasy and really show the reality through art. It is known for its visually exciting artworks and writing. So the idea of this game was to get us to work completely blind and just draw anything, then we'd fold over the paper and draw all over again not knowing what was previously drawn.
I really liked this way of working because you don't really know what the final result will come out as. This is a very effective way to help you understand surrealism better.
Labels:
Contextual Portfolio Yr2,
Drawings
Subscribe to:
Posts (Atom)











